Niantic and Mayhem.gg have announced that Niantic has acquired Mayhem, a competitive esports company offering community organized leagues, ladders, tournaments and more. Mayhem provides tools to run community play: automated scoring, rules, real-time leaderboards, and custom roles during tournaments.
Mayhem CEO Ivan Zhou shared a extensive blog post detailing his thought process, Mayhem’s future with Niantic, and more. In short, Mayhem will cease to be a standalone product in February and will focus on integrating with Niantic’s technical platform from then on.
Since the end of Mayhem
- In July 2019, Mayhem launched into a small community of several hundred people who played together every day.
- During the pandemic, Mayhem was able to collaborate with dozens of teams, from game publishers to esports organizations, but the team that stood out the most was Niantic.
- For Mayhem, during their initial calls, it became clear to our team that Niantic would be one of the most important companies that would determine how people interact with each other in the future.
Since the end of Niantic
John Hanke, via the official Niantic blog:
Mayhem was founded in 2017 with the goal of bringing players together through interactive live experiences. They built a successful online platform for gamers to self-organize custom game formats for their communities, and it is their thought leadership in this space that will accelerate the work we are doing to inspire people to explore the world together.
Social interaction in the real world, encouraged by fun gameplay, as well as social characteristics that create bonds between people around the world, is central to our mission, and together with Mayhem, we have some exciting opportunities ahead of us. “