Trainers, our good friends from The Silph Road Research Division have been working tirelessly to report their findings on the different rates of Shiny Pokémon within Pokémon GO. For the full article, click here to view.
The interesting part is that the rates might actually be higher than originally thought (to give some background, the initial rate was thought to be between 1 in 400 and 1 in 450). There is new evidence to suggest that the base rate might actually be closer to 1 in 500 or 1 in 512.
Why is this important?
Well the main takeaway is that this may explain why you haven’t gotten that shiny Caterpie yet. The jokes aside, though, it means you can free yourself a bit more if you’ve never caught a particular shiny form of Pokémon. A higher rate means that actually harder than we think to get an unenhanced shine.
The number 512 they have created is also particularly interesting for a number of reasons. The first is that anyone looking for glitter in the main series Pokémon games can recognize the number 512 as a multiple of the base brightness rate and that applies to various shiny search methods once certain criteria are met, how to use the “Masuda Method”. or a bright amulet, etc.
It also means that if the actual base rate for non-empowered shiny Pokémon is indeed 512, then it could easily be true as well, that the other shiny types could be a multiple of this number.
With this idea in mind, TSR has worked on the following table for the various bright rates and types of encounters. Don’t worry if this looks like “Gobble up” although I will explain it to you below
The new shiny rates proposed in Pokémon Go
You shouldn’t need to explain what the Community Day rate is, but essentially, this rate explains why people find 15-20 Bright Charmander during the Community Day window.
So … what is a “Permaboost” then?
A Permboost is the name given to a species of Pokémon that has its glow rate “Permanently Boosted” (it seems that way). Pokémon like Onix, Sneasel, and Scyther fall into this category.
How about a medium event?
This is the supposed rate given to some (but not all) new shinies upon release during a 1 week or 10 day event. Pokémon like Kanto Vulpix and Kricketot fall into this category.
What about the “multipliers”?
Using a brightness rate of 1 in 500 or 1 in 512 as a base, it can be concluded (based on your previous research) that other methods of getting in-game brightness could simply be the base rate with a multiplier added (a bit like how catching a pokemon works great / excellent / curve ball throws works).
It might not make a lot of sense now (especially as it means that some glitters may be harder to find than we initially thought) but this is HUGE news for brilliant hunters like me.
We’re getting closer to knowing exactly which species of Pokemon are easier to chase than others and it makes it easier to keep track of how close or far from the odds you can be if you haven’t found one yet.
Let me know what you think in the comments below, Trainers.